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FLATLINE CONSTRUCTS GOTHIC MATERIALISM AND CYBERNETIC THEORY-FICTION |
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2. BODY IMAGE FADING DOWN CORRIDORS OF TELEVISION SKY: THE MEDIA LANDSCAPE AND THE SCHIZOPHRENIC IMPLOSION OF SUBJECTIVITY |
2.2 The
Body without Organs and Intensive Quantities 2.3 Intensive
Voyages and Cyberspace 2.6 From
Narcissism to Schizophrenia 2.7 Stimulating the Gothic Body: Videodrome 2.8 Tactile
Power 2.10
Atroci-TV |
2.7 Stimulating the Gothic Body: Videodrome
Cronenberg:
“we know that by the use of electrodes in certain areas of the brain you can
trigger off a violent, fearful response without regard to other stimulants.”[149]
Dick: "[H]allucinations, whether induced by
psychosis, hypnosis, drugs, toxins, etc. may be merely quantitatively different
from what we see, not qualititatively so. In other words, too much is emanating
from the neurological apparatus of the organism, over and beyond the
structural, organizing necessity [...] No name entities or aspects begin to
appear, and since the person does not know what they are - that is, what
they're called or what they mean - he cannot communicate with other persons
about them. The breakdown of verbal communication is a fatal index that
somewhere along the line the person is experiencing reality in a way too
altered to fit into his own prior worldview and too radical to allow empathic
linkage with other persons." [150]
Jameson:
“The originality of Philip K. Dick was then to have reunited the twin fear of
addiction and of schizophrenia (with its reality-loops and hallucinatory
alternate worlds) in a lethal combination which Cronenberg’s media nightmare
transcends, replaces, and intensifies all at once, translating it into the
society of the spectacle or image capitalism.” [151]
Cronenberg’s Videodrome has achieved its “canonic”[152]
status because of its
almost emblematic staging of the convergence of cybernetic and Gothic themes.
Cronenberg’s almost complete stripping away of the conventions of the Horror
genre - his abandonment of the expressionistic style revived in the almost
directly contemporary Blade Runner - might
give the misleading impression that he has in some sense left behind the trappings
of the Gothic, but Videodrome’s
eschewal of particular Horror conventions goes alongside a reinforcement of the
principal Gothic theme of anorganic continuum. Exactly like the expressionist
cinema whose conventions it has displaced, Videodrome
follows Worringer’s Gothic line as it passes across the so-called animate
and inanimate. But it shares with Gibson a sense that it is ultramodern
cybernetic technical assemblages that are making the distinction between
organic and inorganic increasingly unstable. In particular, it focuses on media
- especially the so-called postmodern media of TV and video, and the still
nascent technologies of Virtual Reality - as assemblages which reconfigure the
body in new ways, opening it up to desiring-trajectories that have as their
corollary a new - cybernetic - account of power.
Videodrome’s most powerful scenes directly invert the image of the
prostheticized body Freud presents in Civilization
and its Discontents. In Videodrome,
Max’s body, in what may be a pointed, and corrective, reference to McLuhan’s
media-organicism, is not extended, but
invaginated. Here is a body literally overwhelmed by an unmanageable quantity
of stimuli: an image of what happens when McLuhan’s “Freudian censor” is unable
to sieve out damaging intensities. But if Videodrome’s central images of the body
are an inversion of the organicized Freudo-McLuhanite extensionalist body, they
are also - deliberately parodic - literalizations of the body posited in the
discourse of censorship and image regulation. “With Videodrome I wanted to posit the possibility that man exposed to
violent imagery would begin to hallucinate,” Cronenberg has said. “I wanted to
see what it would be like, in fact, if what the censors were saying would
happen, did happen.”[153]
What, that is to say, if the body could not
be only triggered, but actually mutated, by TV and video-signal? In Videodrome, Cronenberg’s background in
making Horror films - albeit of an aberrant kind[154]
- crosses over into a ficto-theorization of contemporary media in terms
of Gothic affect. Here, we bring into
play another McLuhan: the McLuhan who
had understood popular media to be based, like cheap Gothic novels, on what ,
following the Deleuze of the Bacon book, we might call a logic of sensation.
As early as The Mechanical Bride (1953) - his first full-length attempt to
provide a symptomatology of media psychopathology - McLuhan had written of
"the curious fusion of sex, technology and death” in media artifacts.
Newspaper layout - effectively a form of collage according to McLuhan -
operates via “editorial ghoul techniques”, “poetic associations of linked and
contrasting imagery”. McLuhan cites one magazine example, “in which the central
picture was a wounded man coming home 'to face it all another day down another
death-swept road.' Flanking him was a sprawling pin-up: 'Half a million
servicemen wrote for this one.' And underneath him in exactly the same posture
of surrender was a nude female corpse with a rope around her neck: 'Enraged
Nazis hanged this Russian guerrilla.” McLuhan speculates that this “may well be
what draws people to the death shows of the speedways and fills the press and
magazines with close-ups of executions, suicides and smashed bodies. A
metaphysical hunger to experience everything sexually, to pluck out the heart
of the mystery for a super-thrill."[155]
Pornography and Gothic fiction stand
behind the media machineries McLuhan describes, as technologies for the
targeting and heightening of stimulation.
Gothic fiction, like pornography, is sold as a body-stimulating machine,
its “super-thrills” not directly sexual, but “spine-chilling” or
“hair-raising.” (Although, as McLuhan hints, and as we shall explore more fully
below, for Videodrome and Ballard, the
tendency in hypermedia/sensation culture is towards an abstract sensation and
away from a naturalized sexuality, towards a cyberoticism or hypersexuality
that precisely puts in question the limits of the sexual as such.)
Videodrome appears in the film as the
updating and technicization of McLuhan’s “fusion of sex, technology and death.”
The videodrome signal is the ultimate interactive technology; distributed via
fleshy cassettes that pulse with obscene nonorganic animation, it is a
hyper-intense “media” apparatus, a crossbreed of video, virtual reality
and (anti-biotic) contagion.
Videodrome’s inventor is Brian
O’Blivion (“not the name I was born with ... some day all of us will have
special names, names that will cause
the cathode ray to vibrate”) a media guru who has been described both as “an
obvious McLuhan figure”[156]
and as “a thinly
disguised Baudrillard,”[157]
(which tells us as
much about the close relationship between Baudrillard and McLuhan as it does
about Cronenberg’s film). According to
his daughter, Bianca, O’Blivion saw Videodrome as “the next stage in man’s
evolution as a technological animal... a new organ, a new part of the
brain.” When Max first encounters
O’Blivion, on a TV talk show, he is, we
subsequently learn, already dead. The “first victim of Videodrome” survives as
a set of video recordings (“he made thousands of them”), appearing “on TV only
on TV”.
As the head of a small cable channel,
Renn is turned onto Videodrome by its
promise of a new and extreme
combination of sex and violence; tricked into believing it is an illicit
broadcast coming out of the third world, he thinks of it at first as snuff TV:
“no plot, characters, torture, murder .. very, very realistic”. Although
Videodrome appears at first to be
(merely) a particularly hardcore variant of S/M porn, pornography here is only
ostensibly (or initially) to do with biotic sex, functioning instead as a probe-head through which techniques for
the maximization of stimulation (and -
concomitantly - its management) can be explored. Videodrome’s purpose is to
“open the neural floodgates”, to trigger “receptors in the brain and
spine”. Recalling the McLuhan-Ballard correlation of mass media with sexualised violence, (a convergence
explored more fully by Cronenberg in Crash), Videodrome
points to an eroticization of everything that immediately de-privileges sex
in its bio-reproductive mode. “It’s not exactly sex,” Renn warns his lover
Nicki Brand (Deborah Harry) of Videodrome.“Says who?” she counters, echoing
Ballard’s deterritorialization of sex in The
Atrocity Exhibition (of which more shortly).
“We live in overstimulated times,” Nicki
Brand tells Max. “‘I want you Max,’ she
breathes. ‘Come to me. Come to Nicki.’ Her lips fill the screen, and All boundaries are removed as the diegetic
frame of the TV screen vanishes from view: the lips now fill the TV screen in a
vast closeup.” Biotic sex becomes
displaced by a hallucinatory, generalized cyberotics; in one scene “the set
begins to pulsate, to breathe [...] veins ripple the hardware cabinet [...] a
videogame joystick waggles obscenely.” [158]
Believing that it can programme Renn as
one of its assassins, Spectacular Optical - the megacorporation that is
ultimately revealed to be behind Videodrome
(“we make inexpensive glasses for the third world and missile guidance
systems for NATO”) - deliberately
infects Max with the signal that will
transform him into New Flesh, seducing him using the image of radio announcer
Nicki Brand. Renn has a series of
increasingly intense hallucinations, which he eventually connects to his
consumption of the videodrome programming. Ultimately, Renn, re-programmed by
O’Blivion’s daughter, Bianca, turns on his new masters, killing Spectacular
Optical’s Barry Convex. Or so it would appear;
we are so deep into “Philip K. Dick-like reality loops”[159]
that we can’t be sure what is happening for
[hyper]real. Perhaps much of the film,
including the apparent assassinations, are merely hallucinations, safely
monitored by Barry Convex using a prototype VR helmet and recording device.
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Section 2.8 Tactile Power >>
[149] Cronenberg, in Rodley, Cronenberg on Cronenberg, 94.
[150]
Philip K. Dick, The Shifting Realities of Philip K. Dick: Selected
Literary and Philosophical Writings, New York: Vintage/ Random House 172
[151] Jameson, The Geopolitical Aesthetic, 30
[152] Jameson, The Geopolitical Aesthetic, 27
[153]
Rodley, Cronenberg on Cronenberg, 94
[154]
Cronenberg’s early
features, such as Shivers and Rabid were key contributions to the so-called genre
of “ body horror.”
[155] McLuhan,
Essential McLuhan, 52
[156] Douglas Kellner, “David Cronenberg: Panic
Horror and the Postmodern Body”, 94
[157] E. Ann Kaplan, “Feminism/ Oedipus/ Postmodernism: The Case of MTV”, in Kaplan,
E. Ann, (ed.) Postmodernism and its Discontents:
Theories, Practices, London/ New York: Verso, 1988
[158] Bukatman, Terminal Identity, 89
[159] Jameson, The Geopolitical Aesthetic, 23